Suited for: Mouse and Touch
With Gestures you can simply add gesture control to your game.
Similar to systems used in games such as Black and White or Infinity Blade.
You can set predefined gestures or let the user define new ones InGame.
It works on PC / Mac , IOS, Android and Web.

Webplayer Demo:

klick here

Demo Video:


      1. Thanks for the quick reply!

        Is there any support after the purchase? πŸ™‚
        Can I ask a few questions, if necessary?

      2. Of course I understand it!

        I will wait as long as say, the main thing is not for several months. πŸ˜‰

      3. Please ask here, so everybody who might have the same question can find the answer! If you need something real specific i’ll contact you via mail!

      1. Hi Stefan, I appreciate your help, and I have another question. It seems like the gestures needs a collider to work, but I can’t get it to just work on a specific collider, it draws on any one on my scene. Is there a way to set a tag or a game object reference for that? Thanks!

      2. No the GestureSystem itself does no need a collider the collider is only for demo visualization purposes, simply start and stop mouse record when ever u like ( with StartMouseRecord(); / StopMouseRecord(); ). Take a look in the GameDemo.cs

        If you like to use the drawing demo thingy you can and only want to draw the particles on specific colliders you can modify the raycast in the GameDemo.cs to hit only specific Layers:

        if (Physics.Raycast(ray.origin, ray.direction, out hit, 2000f, YOUR_LAYER_MASK))

        hope i could help!

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