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Tag: Unity3D

13DecDecember 13, 2018
0 comments on “Texture dissolve particle effect”

Texture dissolve particle effect

Posted by stefansigl in Particle System, Unity 3D

I was playing around with the texture emitters and the noice modules of unity's shuriken particle system ... you can achieve very nice effects with such simple tools!  https://youtu.be/KWwQejfrpxM https://youtu.be/jMuBsnQDgEk

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26NovNovember 26, 2018
0 comments on “Shader Unlit Alpha Color”

Shader Unlit Alpha Color

Posted by stefansigl in Shader, Unity 3D

Since I often need a unlit shader with transparency and a color overlay, and this is not a shader that comes with Unity i always find myself downloading the built-in shaders and modify the unlit-alpha.shader ... so for you and…

Read More Shader Unlit Alpha Color

01JunJune 1, 2018
0 comments on “Connect Four 3D (IOS & TV OS)”

Connect Four 3D (IOS & TV OS)

Posted by stefansigl in Game, Uncategorized, Unity 3D

A long time ago there was my first project I released in the App Stores called Connect Four 3D then it looks a lot different! And it lied in the stores for a long time. But then came this 64…

Read More Connect Four 3D (IOS & TV OS)

27MayMay 27, 2018
0 comments on “How to get DPad values in Unity TVOS”

How to get DPad values in Unity TVOS

Posted by stefansigl in Uncategorized, Unity 3D

Struggled some time to get the dpad values and the delta touch positions in my Unity TVOS project. Its kind of strange to set it up but it works. In the unity scripting reference you can find this value for…

Read More How to get DPad values in Unity TVOS

19JulJuly 19, 2016
0 comments on “Writing native MacOSX plugins using Objective C for Unity”

Writing native MacOSX plugins using Objective C for Unity

Posted by stefansigl in Unity 3D

Im writing this because in the attempt of creating a native plugin using objective c i had some fallbacks, minor ones but still. I hadn't found a clear statement about my problem. My Problem was that i got the EntryPointNotFoundException…

Read More Writing native MacOSX plugins using Objective C for Unity

01JanJanuary 1, 2016
3 comments on “[uGUI]PanelManager v1.4”

[uGUI]PanelManager v1.4

Posted by stefansigl in Asset Store, uGUIPanelManager, Unity 3D

The new feature in this Version is First Selected.   You now can set the First Selected GameObject on each managed panel. This directly accesses Unity's eventsystem and sets the GameObject in the appropriate slot. This helps especially when creating…

Read More [uGUI]PanelManager v1.4

18MayMay 18, 2015
0 comments on “Ran out of Trampolines”

Ran out of Trampolines

Posted by stefansigl in Unity 3D

If Xcode tells you that you ran out of trampolines and your app crashes, don't worry your application still can jump on your IOS device 😉 If you heavily use recursive Generics (type 1) or like in my case interfaces (type 2)…

Read More Ran out of Trampolines

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  • 3D Print
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  • Dissolve Shader
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  • Particle System
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  • uGUIPanelManager
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  • Unity 3D

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