Today i was i’m playing around with random generated dungeons.
I was reading this paper
and developed an algorithm to generate an relative neighborhood graph and implemented this in Unity3D in C#.
Thirst look:
>_ Just another coder
Today i was i’m playing around with random generated dungeons.
I was reading this paper
and developed an algorithm to generate an relative neighborhood graph and implemented this in Unity3D in C#.
Thirst look: