Today i was i’m playing around with random generated dungeons.
I was reading this paper

Relative Neighborhood Graphs and Their Relatives

and developed an algorithm to generate an relative neighborhood graph and implemented this in Unity3D in C#.

Thirst look:

Bildschirmfoto-2013-09-14-um-18.29.19

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s